By Asha Mills Emmett - @ashame_mtg

Updated May 7th 2024

Introduction

it is i

it is i

Hello! My name is Asha, I’m a Toronto player who’s been playing for 9 years. I recently made the finals of the Montreal Cycle 6 Regional Championship with Esper Midrange. I’m sharing my thoughts here because I’ve had a few requests to do so; I also just love talking about something I’ve put a lot of thought into. I’ve been playing Esper in standard for about 6 months and this is the culmination of that experience. I am of course open to being wrong and having my mind changed on any of these points. Feel free to DM me with any questions. The content here is entirely free to use and redistribute, but if you find this helpful and are feeling generous, feel free to leave me a tip. :))

Should I Play Esper?

It depends on what you’re looking for in the format. I don’t believe that Esper is the best choice for a deck to pick up one time after very few reps. I think there are other decks in this format where you can wield raw power with less of an intense learning curve. I think Esper is a deck that sincerely rewards extensive format knowledge and severely punishes the lack thereof.

Part of the beauty of Esper is its access to a large pool of competitive card options. There is regular debate on flex slots and card choices with this deck. I don’t believe there is a “solved” version of Esper. It just has so many options, so it can adequately adapt to become whatever you believe is the most relevant in the current metagame.

Game Plan

who up schemin

who up schemin

I view Esper as a tempo deck. The goal is to apply pressure while also interacting with your opponent. You want to be as efficient as possible while making your opponent’s draws as awkward as possible. In your low-curve deck, you benefit immensely from forcing your opponents into situations where they have to make clunky plays.

You’ll find that efficiency is a major theme with this deck. Where possible, you want to set up plays which spend mana as efficiently as possible, often even when it means you might be making yourself more vulnerable to certain cards.

An example of being efficient - choosing to cast Raffine on turn three instead of casting the Deep-Cavern Bat you just topdecked. Although the bat might protect Raffine from potential removal spells and/or protect you from what your opponent plays next turn, the threat of Raffine’s presence might cause your opponent to rethink their next turn. It also opens up a nice window for you to play the bat on turn four and hold up No More Lies.

An example of forcing awkward situations for your opponent - noticing that your opponent has passed turn two with two mana open. In this spot it might be better to pass the turn holding up a flash creature instead of playing your sorcery-speed creature. This allows you to spend your mana well on your turn cycle, while your opponent was forced to waste their turn two.

Strengths

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Weaknesses

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Card Choices

Core Cards

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These are cards that I believe every version of this deck should be playing, usually in large quantities. Though it’s not impossible to be successful without them, I think they work together extremely well for executing the deck’s gameplan.

Expand the dropdowns to read more about each.